Hytale's final form: how Minecraft's own creator pushed it to stop being a clone
Here's a sentence you don't hear every day: the lead developer of Minecraft personally told another studio their game needed to be less like his. That's exactly what happened between Hytale's team at Hypixel Studios and Mojang's Jens Bergensten, long before Hytale went dark for a massive rework.
According to Hypixel founder Simon Collins-Laflamme, back when Hytale was first announced, Bergensten pulled him aside and said the two games needed to feel "more different." It wasn't a jab — it was a challenge. Collins-Laflamme took it seriously, and the Hytale that finally re-emerged after years of silence isn't a Minecraft clone with a coat of paint. It's a blocky action-RPG with authored dungeons, a scripted campaign, and combat that actually has weight.
Bergensten's advice wasn't just good sportsmanship, it was strategic. Hytale trying to out-Minecraft Minecraft was a losing game. Now, after a full rewrite and a proper trailer, Hytale looks like its own thing. The question isn't "will it replace Minecraft?" anymore — it's "can an action-RPG block world find its own audience?"
Sources: [PCGamesN]

